// Copyright (c) 2007 Readify Pty. Ltd.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

using System;
using System.Collections.Generic;
using System.Text;

namespace BuildVirtualizer
{
    public class BuildQueueItem
    {
        private string m_TeamProject;

        public string TeamProject
        {
            get { return this.m_TeamProject; }
            set { this.m_TeamProject = value; }
        }

        private string m_BuildType;

        public string BuildType
        {
            get { return this.m_BuildType; }
            set { this.m_BuildType = value; }
        }

        private string m_Ticket;

        public string Ticket
        {
            get { return this.m_Ticket; }
            set { this.m_Ticket = value; }
        }

        private string m_BuildUri;

        public string BuildUri
        {
            get { return this.m_BuildUri; }
            set { this.m_BuildUri = value; }
        }

        private string m_BuildMachine;

        public string BuildMachine
        {
            get { return this.m_BuildMachine; }
            set { this.m_BuildMachine = value; }
        }
    }
}
